Easily copying and pasting of geometry and common atributes across 3D Applications, perfect for quick iterations between them, without concerns about file management. Quick Download

Why ?

Because quite frankly nothing this easy exists. And if you are like me working in environments using multiple applications, this becomes extremely beneficial. I opensourced it, in the hope, that there are other people willing to contribute, in applications that I have either a) not touched, or b) have not as much experience in to make this even better than it already is. So if you are willing to contribute, please get in touch with me.

Currently, it uses an always existing temporary directory to store the intermediate custom file on the local machine, but of course that directory can be changed to live on a dropbox (for online internet sharing with friends), or on a network server for inter company sharing. Those are really just some of the possibilies.

Help ?

If you want to help and contribute, please get in touch with me. There’s XSI, Cinema4D and 3dsMax that still need to be done, as well as the Houdini Exporter. So anyone with experience in the SDK on those apps, please take a look.

General Information:

The following applications are supported:


MODO Install (tested 10.01 and higher):

Drag the OD_ModoCopyPasteExternal folder into your kits folder. Upon Modo start/restart you now have two additional commands:

OD_CopyToExternal & OD_PasteFromExternal

You’ll see a Scissors Icon in your Tailbar which includes those commands.

LIGHTWAVE Install (2015+):

Add the LW_CopyPasteExternal.py via add plugins. 3 Plugins should be added:

in Layout: OD_LayoutPasteFromExternal in Modeler: OD_LWPasteFromExternal & OD_LWCopyToExternal Add them to the menus as you please.

Maya Install

Just install the two scripts as any other plugin.

Blender Install (tested 2.78c)

Preferences/Addons/Install from File and select the files and click the checkbox. The plugins are then found under the object menu.

Houdini Install (tested 15 and higher)

Start Houdini and Right Click on an empty space in the shelf and select New Tool. Then go to the Scrips Tab and paste the contents of the python file there. In the options tab, you can name the tools, click apply and accept, and you are good to go.

Rhino Install (V5+)

Preliminary Python scripts to be put in the script editor and launch accordingly

3DS Max (tested 2015+)

Preliminary Paste script to be called from the Max Script Editor (see .py for instructions)


Copy the contents of the paste script into the Ruby Console Window in Sketchup


Copy the contents of the ZBrush folder in the download into the ZStartup/ZPlugs64 folder. So in the ZStartup/ZPlugs64 you should have the ODCopyPaste folder and also the zscript file. Currently only windows is supported, however, doing the same implementation for OSX shouldn’t be hard.


Tutorials & Videos

Steve White has provided a Youtube Video here showing the use between Modo and Lightwave.

LW-Modo Usage

Pedro Alpiarça dos Santos has provided a Youtube Video showing the use between Houdini, Blender and Lightwave.

Houdini-Blender-Lightwave Usage

Steve Gilbert has provided a Youtube Video showing the use between 3DSMax and Blender.

3DSMax-Blender Usage